I've given you all the advice I can think of, but idk if any of it will help, and I don't know if anyone else here will be able to do much better anyone who is informed enough to give you concrete, actionable information probably isn't using a Quest 2. You're dealing with so many layers of jank that I don't know if any of my advice is relevant or will make a difference. Using Virtual Desktop to play PCVR games wirelessly is janky. Using a Quest 2 to play PCVR games is janky. The feeling of actually sitting inside your truck, looking around the cab, checking your mirrors, and just watching the scenery roll past is unbeatable. try using an Oculus Link cable to physically connect your headset to your PC That being said, I got into the truck sims in VR back on my OG Vive with an AMD R9 390 and even though it was low-res, blurry, stuttery mess I couldnt ever go back to flatscreen.We already have seen support for the Oculus and HTC headsets, and it really is an immersive experience Do you think we can expect the developers to begin. try using the official Air Link app instead of Virtual Desktop to stream the game to your headset Howdy truckers So with the Valve Index VR headset finally open for preorders, it got me thinking about native support for Euro Truck Simulator 2.try switching from the SteamVR to the OculusVR API by switching from -openvr to -oculus When the menu is outputting to your monitor, pressing F11 should send it back to the headset.try using the Oculus Mirror app: C:/Program Files/Oculus/Support/oculus-diagnostics/OculusMirror.exe. Here are some knobs you can turn to see if anything changes: I can type out a super detailed answer with step by step instructions explaining everything I've learned in getting trucksim to work in VR, but I don't know how much (if any) of it applies to your situation. Maybe Virtual Desktop streaming only supports SteamVR, or the performance difference is a non-factor, I have no idea. Using Virtual Desktop almost certainly messes with things even more. Using Air Link probably messes with things more. Using an Oculus Link cable (which you really should for a seated experience) probably messes with things. I'll say it again though, you're using a Quest 2, I don't know if any of this is relevant to you. I don't know if it will fix anything, but it's something you can try. If you have a choice between the two, you generally want to use the Oculus API, since the performance will be better (the Oculus API is always running anyway, so you're going from Game > SteamVR > OculusVR > Headset to just Game > OculusVR > Headset) and compatibility/stability are usually a little better. the API that any Oculus-native games use. That launches the game in OculusVR mode instead of SteamVR mode, i.e.
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